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GamingRendo – News, Reviews, and Videos of all your favourite games News, Reviews, and Videos of all your favourite games 2013-06-11T16:10:11Z https://gamingrendo.com/feed/atom/ WordPress GamingRendo http://www.gamingrendo.com <![CDATA[Opinion – Beginning of the end of multi-console ownership?]]> http://gamingrendo.com/?p=1453 2013-06-11T16:10:11Z 2013-06-11T16:10:11Z Is it true?  Could this be the beginning of the end?  For every console generation there were very few reasons to not own all the consoles at one point or another.  Everyone bets on their primary console, gets multi-platform games... Read More »

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Is it true?  Could this be the beginning of the end?  For every console generation there were very few reasons to not own all the consoles at one point or another.  Everyone bets on their primary console, gets multi-platform games on it, and usually has a second or even third console by the other manufacturers to play any of their console exclusive games they’re interested in.  I presently own an Xbox 360 and a Wii.  The 360 is my primary console and I purchase all the big multi-platform games on it.  Since the PS4 is similar in the games the 360 gets, the only difference are the exclusives and I have every intention of picking up a PS4 on the cheap later this year for their library of games.  The Wii has its own dedicated library and was the first console of this generation I got.  Everyone needs their Mario and Zelda fix, right?

Yet, I sit here thinking that there’s going to be a massive shift that starts this generation.  Next-gen starts at the end of the year, new consoles, new tech, new policies by all parties involved.  Yes, the Wii U has been out for a year, but with lacklustre sales it’s an after-thought in most peoples mind.  The real generation begins with the Xbox One and the PS4.  Two machines with polarized policies.  Xbox One requires an internet connection and daily check-ins, the PS4 does not.  The Xbox One has publisher mandated used game policies, the PS4 does not.  Xbox One has restrictions on who you can lend or sell your games to, the PS4 does not.  Xbox One launches this November at $499 and the PS4 launches around the same time at $399.

Based solely on that, things are looking great for the PS4, but yesterday…. Yesterday, they slipped into their E3 Conference that online multi-player on the PS4 will require PS+, their premium based subscription service.  The Xbox 360 and Xbox One both require Xbox Live to play online multi-player games, so this isn’t something new, but it is new from Sony who kept the PS3 free since launch, and that’s where the issue comes up.

Xbox users have already grown accustomed to the online pay-wall that is Xbox Live.  We do get a lot of additional great features, so it’s more than just online multi-player, but it does add to the overall cost of console ownership.  Many AAA games these days are multi-platform, and there are very few games that offer a strictly single-player experience.  The overall sense I get from the next generation is that it’s aiming for an online, connected experience.  Single-player experiences will exist, but I see them being an after-thought for larger, immersive, community-based online experiences.

How many people out there are willing to spend ~$100 a year on two different consoles that play the exact same games, save for the few exclusives per year?  Will the cost be worth it?  That’s up to the developers making games that are must haves and the valuation gamers put on the games they want to play.  I don’t see it though.  Even at the end of a generation like we’re experiencing now, I’m still waiting to get a PS3 for the price factor.  The games I’ve waited years to play will be significantly cheaper and there’s no online fee to play any of those games.  But in 5-7 years…..

I think we will see a huge shift this generation.  I think we’ll see fewer exclusives and one console will take the lead and run away with it.  I’m betting on the PS4 right now, but there are still a few months, maybe even a year before I’ll make that decision.  If that shift happens, the gaming landscape will change in 5-7 years.  I hope I’m wrong though, as a gamer.

 

 

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GamingRendo http://www.gamingrendo.com <![CDATA[E3 2013 – Sony “Shots Fired”]]> http://gamingrendo.com/?p=1446 2013-06-11T13:59:25Z 2013-06-11T13:43:39Z I spent most of my day yesterday watching and reading E3 coverage.  Needless to say when it was all said and done, I had a massive boner.  Microsoft showed off a shit-load of games, winning back some love and gamer... Read More »

The post E3 2013 – Sony “Shots Fired” first appeared on GamingRendo - News, Reviews, and Videos of all your favourite games.

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I spent most of my day yesterday watching and reading E3 coverage.  Needless to say when it was all said and done, I had a massive boner.  Microsoft showed off a shit-load of games, winning back some love and gamer trust.  EA teased some Star Wars BattleFront, showed off TitanFall and a Mirror’s Edge sequel.  Ubisoft dialed the Watch Dogs hype up to 11 while not showing anything new about the game, and even revealed a new game out of nowhere called The Division which looks promising.  And then there was Sony….

Sony’s Conference is what I waited all day to see.  Like the majority of gamers, I’m a little pissy about the always-online, 24 hour check-in, publisher mandated used game policy, and Kinect required setup the Xbox One is utilizing.  Would I have gotten over it, I’m sure at some point, but not at launch as the $499 price-point of the Xbox One is a little steep factoring in the rights as a gamer I have to give up in order to play.

I’ve had a 360 since 2008 and I’ve never owner a PS3 though I will be getting one at some point to play all their amazing exclusives.  I was already considering a PS4 as my primary console for next-gen and the ball was in Sony’s court to win me over…. and HOLY SHIT were shots fired or were SHOTS FIRED?

The conference start was lacklustre initially.  Jack Tretton talks about year two of the Vita and only shows one game.  The Vita needs more love than that.  Sony finally shows off the PS4 design, and it looks eerily similar to the Xbox One, just slanted.  The picture below states it best.

If a car can get me from Point A to Point B that’s all the matters.  Same with a game console.  If it plays the games I want to play, I don’t give a shit.

Sony continues to show off some PS4 games.  Gran Turisomo, a new Killzone, The Order 1886 a new exlusive, some Final Fantasy’s, a new Kingdom Hearts game.  I’m thinking alright…. not bad Sony, maybe not as strong as the Microsoft line-up, what else do you have for me?

Then the digs against Microsoft start.  PS4 supports used games…. Oh?  It doesn’t require an online connection or to authenticate every 24 hours to play games offline….. OH? You can trade, sell, give your games to whomever you want whenever you want….. OH!?!?!?!?  The crowd erupts with cheers, SHOTS FIRED, Microsoft takes a barrage across the bow.  It could have ended there and been a victory for Sony.  Then they announce their price-point.  $399.  $100 cheaper than the Xbox One.  Crowd erupts again, more SHOTS FIRED.

Truly feeling some Sony love right now.  Compared to the PS3 E3 reveal where Sony’s arrogance was insulting, I think they’ve learned a lot since then.  They’re giving consumers what they want.  A dedicated gaming platform with pro-consumer policies.  Well… I guess they did announce online multiplayer requires PS+ now, so it wasn’t a perfect victory.

I wouldn’t count Microsoft out of this yet.  If they continue with the same policies and price-point, they’re shooting themselves in the foot.  It took Sony years to redeem themselves after the PS3 launch so if Microsoft learned anything from them, they need to act soon to salvage their relationship with Xbox loyalists, myself included.

 

 

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GamingRendo http://www.gamingrendo.com <![CDATA[NHL 13 – Penalty/Goal Review Glitch]]> http://gamingrendo.com/?p=1438 2013-04-19T16:57:19Z 2013-04-19T16:55:09Z Ended up playing club last night and came across this hilarious glitch.  I’ll explain what happened and what I feel is the cause of the glitch.  There was a delayed penalty and we ended up scoring a goal that went... Read More »

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Ended up playing club last night and came across this hilarious glitch.  I’ll explain what happened and what I feel is the cause of the glitch.  There was a delayed penalty and we ended up scoring a goal that went off a forwards skate so it went up for review.  The goal ended up standing but the player who took the penalty, a Mr BRSlayer BDS on Xbox, ended up coming out of the box on the next few face-offs.  I believe the glitch occurs because when the play goes to review, the game views that as a whistle so the penalty stands, so the player is put into the box.  On a successful goal, the goal is counted prior to the whistle not before so on the face-off after the goal he comes out of the box.  He ended up coming out of the box on face-offs about 4 times before we took a penalty and it seemed to reset.

There’s colourful commentary in the video, mostly about qwerty keyboards and lazy penalty keepers.  Enjoy!

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GamingRendo http://www.gamingrendo.com <![CDATA[NHL 14 – Announcement Trailer]]> http://gamingrendo.com/?p=1428 2013-04-15T15:22:31Z 2013-04-15T15:22:31Z EA is offering their first look and details on NHL 14, slated for release September 10th in North America, and September 13th in Europe.  I will break down my thoughts on what they showed, what they didn’t and what I... Read More »

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EA is offering their first look and details on NHL 14, slated for release September 10th in North America, and September 13th in Europe.  I will break down my thoughts on what they showed, what they didn’t and what I expect.

 

NHL® Collision Physics – Developed from the same core technology that powers EA SPORTS FIFA’s critically-acclaimed Player Impact Engine, NHL® Collision Physics introduces bigger, more thrilling hits, and truer-to-life collisions. A new left-stick control scheme makes delivering a game-changing hit simpler and more rewarding than ever.

EA has been touting their “real physics” engine for a number of years now for the NHL series.  Sadly it’s been a disappointment in my opinion.  NHL 11 had enormous, over the top hits that gave it that arcade-like feeling.  NHL 12 did manage to bring in some realism by lowering the arcade style hits, but overall made hitting ineffective as you’d fall on your ass or bounce off Martin St Louis sized players when you’re the size of Mike Komisarek, and finally with NHL 13 they’ve came really close but they’re still off the mark with their physics.  The only player in the NHL I could see players skating into with the puck and falling over while the player maintains momentum is Chara, but in NHL 13 you can hit players of any size and you arbitrarily can fall down for no reason.

If this collision physics engine can make body checks feel more genuine, then this is the most exciting change in my opinion.  However given their past of failing to meet my expectations, I feel EA will mess this up somehow.

Enforcer Engine – There is a code in hockey, when it’s broken you have to respond. A first for the NHL franchise, Fight Night technology delivers a new 3rd person experience, physics-based punch targeting and player size differentiation to every fight, creating the most authentic and electrifying experience yet.

Fighting plays such a minor role in the game that this is probably the least notable change.  While it’s true the fighting engine needed to be updated at some point, it’ll end up being a novelty feature after the first few months.  “This is the greatest fighting experience ever in an NHL game” said no one ever.

 

One-Touch Dekes – Experience what it feels like to be a superstar through a new, more responsive deking system controlled only with the left stick and one-button. From beginner to advanced gamers, the system allows for quicker reactive dekes and intuitive combination dekes, creating more moves than ever before.

While I can perform every single deke there is with the current system, some of the more advanced ones require a certain level of dexterity and timing, so if this makes some of those dekes easier to do or gives more flexibility to the “danglers” great!  Just be on the lookout for players with QC or lots of Xs in their usernames, you’ll get burned.

True Performance Skating – Built on the breakthrough innovation that introduced physics-based skating and over 1,000 new skating animations to the EA SPORTS NHL franchise. The second year of the True Performance Skating features improved acceleration, explosive first-strides, quicker pivots and enhanced lateral skating, resulting in greater player responsiveness and unprecedented control.

I hated the skating engine when it first came out, but I knew that it would take EA at least two years to get the skating engine to a more enjoyable state.  The current system has mobility issues and it’s not as intuitive for turns as I’d like.  EA did fix a lot of my major issues with their patch, but the engine still needs a lot of fine-tuning.

Live the Life – The new incarnation of the Be a Pro Career Mode, now you can truly Live the Life of an NHL player. On or off the ice, every decision you make shapes your legacy as an athlete. Interact with teammates outside of the rink. Take part in media interviews. Each choice you make will affect your relationship with fans, teammates and management, influencing your skills and progression.

So when I hook up with some puck bunnies and I knock one of them up, don’t step up as a father and become a dead-beat does that mean my team won’t sign me for 8m long-term?  Better make sure I hit the pharmacy for some condoms, or maybe I can book a vasectomy at my local hospital.  Who needs that drama?

While I kid, if I wanted to play an RPG, I’d play an RPG.  This will be another novelty feature that will wear thin after a month when you keep getting the same interviews, interactions, and fan support/hatred.

EA SPORTS NHL Online Seasons – NHL 14 adds the best-in-class promotion and relegation system in the sports category to the Hockey Ultimate Team & EA SPORTS Hockey League modes. Win games and advance to the next division to face tougher competition, fall short and see your team bumped down. Teams will be able to track their progress across multiple seasons.

This is a great addition to EASHL and HUT.  This type of progression system has been needed for a long time, especially when in playoffs you’re getting matched up against teams outside of your division, usually in my case against Top 100 teams, so I’d get dumped.  Any type of tracking system will encourage most teams to try and stick it out to improve their progression, but there wil lbe a few that recreate if their record is bad.  (40-4-1 is such a bad record right?)

What isn’t mentioned are any improvements to the AI.  The AI in NHL 13 is absolutely terrible, especially with the skating engine.  There are some games where you have the greatest AI you have ever seen in your life and you’d have their virtual babies in the Live the Life mode, and other games where you either rage-quit or you want to hang yourself because of how atrocious their defense or goaltending is.  I played a 2s game (I know, play 6s, shut up) where the user skater would come in the zone, LEAVE the zone putting his AI team-mates offside sit at center ice and just as my teams defense would move up towards him he’d turn around, go full speed and skate around the defense.  Every.  Single.  Time.  I have never in my life seen a breakaway start from center ice, as the furthest man back, with an entire team being cones.

The trailer below is a mix of real footage with in-game footage and it’s more of a teaser than a trailer.  It briefly shows off some of the above additions, nothing on Live the Life, none of the skating improvements.  Instead they focus on the fighting and the creativity with passes and one touch dekes.  Expect more detailed information at E3 in June.

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GamingRendo http://www.gamingrendo.com <![CDATA[GamingRendo Hockey League – Season 2 Draft Complete]]> http://gamingrendo.com/?p=895 2013-01-29T11:37:57Z 2013-01-29T11:37:02Z After a successful first season of the GRHL, preparations began soon after for Season 2.  The time for preparation is over as the Season 2 draft was held Sunday at 8:30PM EST.  Most of team management showed up, others felt... Read More »

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After a successful first season of the GRHL, preparations began soon after for Season 2.  The time for preparation is over as the Season 2 draft was held Sunday at 8:30PM EST.  Most of team management showed up, others felt winning a real life hockey championship was more important than an online video game hockey league and they will be severely punished with unprecedented suspensions during the regular season.  This means you iMurderMittens.

The draft finished smoothly, will only a few minor squabbles and the rosters are set for pre-season which begins tonight.  You can view the entirety of the draft results here.  Late signups are open and can be filled out here.  Anyone who signs up late has the potential to be playing tonight as an ECU.  There is no waiting around like in most other Leagues.  Hope to see you guys on the ice!

 

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GamingRendo http://www.gamingrendo.com <![CDATA[Path of Exile – Paying Respects to The RNG Gods P3]]> http://gamingrendo.com/?p=869 2013-01-24T23:06:56Z 2013-01-24T23:05:53Z We left off the night before rocking some 63 maps and pretty soon we’d be moving up the map ladder.  Fooly had stayed on most of the night plowing through 61/62 maps and managed to get a few more 63... Read More »

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We left off the night before rocking some 63 maps and pretty soon we’d be moving up the map ladder.  Fooly had stayed on most of the night plowing through 61/62 maps and managed to get a few more 63 and 64 maps.  We got right back into doing our 63 maps and we had already planned that if we had decent luck by mid-day we’d be up to our 64 maps.  We grinded tediously for a good chunk of the day and we finally had to move up to our 64s.  The reason for the name of this series is due to the first 64 map we did.  We did a Coves and in that coves we ended up pulling two 65s and two 66s, which was incredible for us as a group.  As a group we began joking about how the RNG Gods had us in their spotlight and as loyal followers to their ways we should worship and respect them.  What started out as a joke, turned into a running gag for the remainder of the race.

Everytime we would get good RNG, we’d pay our respects to the RNG Gods.  Prior to starting Maps, we would offer prayers at the “altar” which was the Map Device.  I can only recall a period of 4 maps in a row where NO maps dropped.  Every other time we had amazing RNG and Maps were dropping like flies, as well as higher end currency.  We ended up riding 64 maps for the rest of the day and this time Fooly went to bed at the same time as Ragnarok and I and we ended up staying up a few hours longer than normal because the competition was extremely fierece.  At this point Fooly was pushing Top 20 and Ragnarok and I were close to Top 50.  Fooly was going to get up a bit earlier than Ragnarok and I because he was so close to Top 20 and didn’t want to fall too far.

I was really worried about our rankings at this point.  While we were gaining on people, we weren’t gaining many ranks and we had already discussed we may have to stay up for longer hours on Saturday, the 2nd last day of the race.  Ultimately it was going to be what the rankings looked like and it’d be a decision we’d make as a group when the time came.  There were a few times I almost thought about quitting because of the competition, but I realized if I was feeling that way, others were too so that may thin the competition, which in the end, it did.

Because of the fierce competition, we got up a bit earlier than normal to begin the final day and a half push.  We still had some 64s, about ten 65s and a few 66s.  Fairly quickly, our RNG luck seemed to have dried up.  There was some group discontent as we began running out of 64s.  Fooly wanted to move up to 65s even though we had a bunch of 63s we could run safely.  I was firm that we should move back down to 63s and hope our luck returned in fear we’d bottom out there anyways.  We ultimately wasted time arguing.  Ragnarok didn’t care either way, so someone had to compromise, so I did.  We had 2 chiselled and rolled 65s so I was comfortable only running those and anything below 65 that dropped we’d move down and run those and we’d discuss the situation again if we ran out. We ended up getting some 64 maps out of them and I believe a 66, so we paid our respects and continued to grind.

There were numerous times throughout the race where one of us needed a break for something.  I had to check on the kids, Ragnarok smoked often, and Fooly mostly no-lifed so he was never not gaining.  During these times we’d be running our lower level maps and we were plowing through that surplus of 62s and 63s.  This would become an issue later as we came closer and closer to bottoming out.

There was a 65 I rolled that Fooly wanted scoured and chiselled when I was saving our chisels for the 66s we were going to be doing soon.  He went on a rant about how you have to chisel maps to get more maps and that I was effectively wasting the map.  I immediately shoved the map into the device, told him it was up and we were doing it.  We got into another argument and he tossed out the gem “You haven’t even done higher level maps, I have.”  While this may have been true, the highest level map I’d completed was a 63 prior to this race, this wasn’t an e-peen competition.  In a perfect world, I would have lit into him them, but we were racing as a group and it would have been detrimental to start something then.  There were many options I could have used, map knowledge != survivability knowledge (He had 2 deaths afterall.  2 NOOB deaths.), map experience != authority, etc.  I settled with RNG is RNG, Ragnarok agreed, and I’m sure if we didn’t pull anything from the Map, which we did get another 65, he would have ranted further about how he was right.

Quickly though we were on 65 maps full-time and fairly soon our map surplus was dwindling.  We managed to get roughly half a dozen 66s and we were forced late morning to start doing 66s.  Maze Waste Pools, Maze Torture Chamber and either pack size or more rare/magic monsters.  We’d magic roll those then regal it.  We pulled our first 67 but our resources were drying up.  At some point in the day either Fooly or someone from another team contacted us about merging groups.  At this point in time I felt it was risky to merge, especially if they wanted to use our 67s first.  We still had some 66s and even though our luck was running out, we could go for a few more hours before things got dicey.  Worst case scenario we could always reconsider hooking up with them if the RNG Gods kept shitting on us, and ultimately it’s what would end up happening.

A few hours after the merger offer, we only had our 67s left, all un-rolled because we lacked the currency for it.  We had nothing between 64-66 and only a handful of 63s.  Things were looking very bleak, and I suggested we reach out to that group now (I know, extremely shitty, but who wouldn’t think that way without knowing strangers?) and see if they were still open to merging.  Surprisingly they were.  They even had some 68 maps, but were lacking 66-67, but had a good surplus of 63-65 maps, something we didn’t.  If they had said no, I doubt we all would have made Top 20, but the grouping incentive is huge so our parties merged.

Their party consisted of Magnicon2, a caster Marauder using Freezing Pulse, a bunch of auras with epic survivability, Pastromy, an Ice Arrow Templar with some other shit I can’t remember, and IMDisappoint, a Lightning Strike Duelist.  We started with one of their 68s, which eased a lot of my apprehensions, so once we rounded out those, we tossed them our 67s and we ran with those.  It didn’t take long for our group dynamics to merge.  They quickly picked up on the paying respects to the RNG Gods and the gag continued for the rest of the race with these guys.  Their group towards the end of the race added a new element to paying respects, which was making an offering.  We’d throw down random unique items, sometimes valuable gems, etc.  A lot of the time I’d take them and pretend I just found some epic new loot, but would quickly throw it back down.  My role also changed in the group.  I speced into dual-curse and would rarely use my summons again.  This made my job fairly easy and boring, and at times I felt useless, but I served my purpose on some of the tougher bosses/maps.

After falling down from our 67 and 68 maps, we eventually worked our way back up with their lower maps, and eventually got a level 69 Plateau to drop.  It dropped in my name, so I quickly grabbed it, joked I was peacing and going solo, then I had a client crash.  I doubt they thought I was being serious, but client issues are a problem for me with multiple party members due to using Linux and running a shitty video card.

Ultimately we ended up trading this Plateau to Team GGG, headed up by Nugiyen.  The plan was Team GGG would roll the map as perfect as possible for us, then use a Mirror on it.  They would get a rolled 69, and we would get a rolled 69.  I traded the map to DesuDesu_GGG and he proceeded to roll it…..  before realizing he forgot to chisel it.  It was a bone-head move, likely due to sleep deprivation, and he was forced to invest 20 chisels into it.  A member of his group suggested completely re-rolling it to save 16 chisels, but they had dropped lots of currency into it, including 3 Exalted Orbs.

We ran the Map and managed to pull a 68 Cells, I believe and our RNG luck seemed to return.  My original group and this new group had already decided to stay up for the duration of the race, so it was going to be a long night.  We tirelessly farmed anything we could find, moving up and down the Map ladder.  There were numerous times in the early AM where I would doze off a bit during a map and forget what I was doing.  Whether it was casting the same curses over and over with no one near me, pressing Z trying to cast curses, etc.  I really didn’t think I would be able to make it, but the group was very talkative and that seemed to help.

Fooly had managed to get into the Top 10 by this point, and Magnicon and Pastromy were hovering around the 12-15 ranks.  I was slightly ahead of Ragnarok and nearing Top 20, and Ragnarok and Disappoint were just behind me.  After getting over the extreme exhausting hurdle, things would eventually pick up in the final hours of the race.  Our luck carried us for most of the morning.  We pulled a Necropolis and the experience was amazing…. Until I crashed halfway through it.  At the start of the morning, I had about a 6m experience lead on Ragnarok.  It was a decent cushion, but it evaporated after that map.  I was getting extremely frustrated with my crashes, knowing that everytime I crashed, I was getting pushed further and further back in the group, while everyone outside us were catching up while I waited for them to clear the map.

For much of the day we would move up and down from 64-68 maps.  I believe at times we ran some 63s.  A former member of the other teams group, Zertan was gracious enough to offload currency and higher level maps to Pastromy.  Pastromy would ultimately give him the second demigod he won for being our hidden 7th team member.  With a few hours left in the race, we ran into a huge wall.  While we had a bunch of 63 maps, that was all we had left.  Everyone in the group was Top 20, though the other groups had higher level maps and were closing the gap fast.  Team GGG had insane RNG during this period, pulling 68/69 map after map without the resources to roll it.  As it turns out, they began to pay some form of respects to the RNG Gods, proving through scientific research that it works.  A trade was made.  We traded them 10 or 12 chisels for a 68 Cells, which we chiselled once or twice with the  remaining ones we had.  Team GGG promised that if he didn’t pull anything they’d give us a 66.

Team GGG pretty much at this point had Top 4 locked down with their group.  They were mostly trying to get Simon_GGG into the Top 20.  I’m fairly certain in retrospect, Simon would never have allowed this trade to happen, but in hindsight, they had a shitload of higher level maps and likely thought it impossible for us to get the luck we would get.  We ran the Cells and we pulled another Cells out of it.  I crashed the first time after trying to curse Brutus, so I had to reload.  We started the next Cells and the RNG Gods returned in full force.  I’m fairly certain we pulled a Necropolis, two 68s, two 67s and a 66.  That type of pull, in the final 3 hours of the race, is staggeringly legendary.  I’ll be the first to admit it.  Without that trade and luck, I don’t think Ragnarok, Disappoint and myself would have reached Top 20 and Pastromy wouldn’t have gotten Top 10.  Those maps are what cemented our final push in the race.

We finished all those maps up within an hour and with two hours to go we lived off the 65-68 maps that dropped from it.  In the last 2 hours, I had a couple crashes.  Prior to all those maps, I had a 3.5 million experience lead on Disappoint.  I ended the race 500k up on him.  Thankfully I only crashed towards the end of a map clear, and typically in lower levelled ones, so it didn’t hurt that much, though I was fairly anxious in the last two hours.  There were two people that passed Disappoint and I, but due to our map clearing speed and experience rate, we passed people that were ahead of us.  With 2 hours to go, we had a roughly 13 million experience lead over Simon and Angry_African.  On Nugiyen’s stream, Simon thought that was easily manageable, and if we hadn’t been gaining, it would have been.  What he failed to realize was our map clearing speed on slightly lower levelled maps allowed us to offset much of the experience he’d gain.  If he ran a Necropolis and gained 3-5 million, we could clear 2 65s and get about 3.  They were also running some Temporal Chains maps which is silly in the final few hour push.

In the last hour I didn’t crash once, I was wide awake and we were face-rolling every map we were doing, which was mostly 64-66 maps.  While Angry_African and Simon_GGG were gaining on Disappoint and myself, we passed someone to give us a little bit of a cushion.  My biggest fear was a crash with Disappoint so close in experience.  I was sitting at 18th rank, and while this will sound selfish, if Simon and Angry both made Top 20, I’d still be Top 20 bumping Disappoint out.  Thankfully, we wouldn’t have to worry about it.  With 10 minutes to go, Fooly left, unsuccessful aiming for Top 5, but safe in the #6 spot.  Disappoint and I both had a 3-4 million experience lead on Simon so we just finished doing some 64 maps before the race ended.

We cheered, we virtual high-fived.  Everyone was excited.  Everyone was tired.  Our original group set a goal of Top 20.  We reached it, with Fooly getting Top 10.  The merged group had a goal of getting everyone into Top 20.  We did it, with two in the Top 10.  Magnicon was so close to getting Top 10, but he didn’t care, he got what he wanted.  Fooly finished 6th, Pastromy finished 9th, Magnicon finished 11th, Ragnarok finished 14th, I finished 18th and Disappoint was 19th.  The final race of closed beta, the final chance to win a Demigods Presence.  I did it.  We did it.  In my opinion this was the greatest 1 week race closed beta offered.  It had the highest level of competition, there were crazy moments, crazy deaths.  I set my mark, I reached my goals.

I have to say thanks to everyone in the group, even though I think Fooly’s a turd, I couldn’t have done it without you.  Thanks to GGG for making such a fun and addictive game.  Thanks to the wife for tolerating the insane amount of time I put to win a “trinket”.    But the most important that needs to be thanked, is the RNG Gods.  Through your divinity, you answered the prayers of both groups, and any group that paid their respects.  You have a loyal follower for life, and I will spread the word.

I pay my respects to the RNG Gods.

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GamingRendo http://www.gamingrendo.com <![CDATA[GamingRendo GM Connected – Season 1 Winner and More]]> http://gamingrendo.com/?p=867 2013-01-24T20:34:03Z 2013-01-24T20:34:03Z Season 1 of the GamingRendo GM Connected League concluded recently and the winner of the Stanley Cup in Season 1 was pblair2011 (GT budweiser2345) using the New York Rangers.  There were some ups and downs in the first season of... Read More »

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Season 1 of the GamingRendo GM Connected League concluded recently and the winner of the Stanley Cup in Season 1 was pblair2011 (GT budweiser2345) using the New York Rangers.  There were some ups and downs in the first season of the GM Connected League, mostly with GMs coming and going, but ultimately Liqara and crew kept it together and had an amazing first season.  Great job everyone!

Season 2 preparations are already under-way.  There are plenty of spots available as a GM or a Player so don’t hesitate to sign up.  As a GM you can bring up to 5 friends to play with OTP-style.  The Rookie Draft is this Saturday, January 26th @7PM and the Free Agent period is January 26th from 7:30PM until January 31st 11PM.  The schedule will be advancing during Free Agency @11PM every night.  Season 2 officially kicks off @12:01AM on February 1st.  Hope to see old and new faces alike!  You can signup for the site and GM Connected here.

 

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GamingRendo http://www.gamingrendo.com <![CDATA[Path of Exile – Paying Respects to The RNG Gods P2]]> http://gamingrendo.com/?p=857 2013-01-23T18:39:46Z 2013-01-23T18:39:10Z We concluded yesterday’s part of Paying Respects to the RNG Gods at Cruel Ledge.  We were all online and ready to go at 8AM EST.  I had played a little bit before the other guys got on and gained a... Read More »

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We concluded yesterday’s part of Paying Respects to the RNG Gods at Cruel Ledge.  We were all online and ready to go at 8AM EST.  I had played a little bit before the other guys got on and gained a few levels, mainly for my own survivability.  At this point, my Summoner build had a decent amount of minions but their kill speed was abysmally slow, so I was using freezing pulse.  We ended up grinding Ledge for an additional level and continued onward.

Because we weren’t focussing solely on survivability and a bit more on progression, our resists were rough.  We trucked through Rocky Climb, the Prison, wrecked Brutus and made our way to Prisoner’s Gate.  We cheesed the The Burning Menace on top of a hill with range/skeletons and got into Ship Graveyard.  This is when things started to get a little rough.

I can’t remember if it was a Rhoa or a Sea Witch, but FoolyCoolant got destroyed by a rare of one of those types.  It was a little deflating group-wise, but he was going to recreate and we’d boost him through the parts we could and all he’d have to focus on was grinding levels to catch back up.  Ragnarok and I kept moving forward and he restarted.  We knew once we did Maligaro and we could start cheesing with Spork Totem things would be ridiculously easy.  We finished up Act 1 Cruel and moved into Act 2.

We went straight for Weaver’s and acquired Spell Totem and everything from then on was a cakewalk.  Fooly continued to level solo and we’d alternate aiding him on boss fights/giving him waypoints while the other continued forward progression wise to keep up the pace.  We had just finished Brutus Ruthless when Fooly needed help with Cruel Vaal, so we gave him a hand and we were just about at the same stage again and things were looking up.

That is until Fooly died again.  Because he was still a few levels behind, we thought it’d be best if he grinded Ledge to catch up in experience as we were mostly just progressing so he could close the level difference that way.  Within a few minutes of him going to Ledge, he died.  At first we thought he was joking, but he was absolutely serious.  He had no idea what killed him and he was extremely close to wanting to quit the race after 2 deaths that day.  He ultimately decided he’d restart one last time and that would be it, live or die.  I went to Ledge to see what could have killed him and there was a rare skeleton that had a critical aura.  I suspect he got critical strike 1/2 shotted and he simply wasn’t paying attention, it happens.

We continued through Ruthless and ended up getting to Act 2 Merciless at the end of the day.  The entire time we’d go back and help Fooly, like we did before, and Ragnarok and I were roughly level 51 when we went to bed.  Fooly though decided to stay awake the entire time to catch up.  When we got up in the morning to start our Fellshrine farming, Fooly was level 61.  I’m not sure if he did it solo, I believe he did, but he managed to not only catch up but get ahead of us.  He also had found 4 maps during that time.

Ragnarok’s first kill in Fellshrine gave him a map, so we were already stoked.  Fellshrine farming can be extremely boring.  It’s very hard to die and it’s highly repetitive.  The issue I was having was as a Summoner, their kill speed was slow.  Ragnarok could clear Fellshrine almost twice as fast as I could.  In retrospect, I’d use a different Summoner build with some hybrid capability damage wise.  For most of the day we farmed Fellshrine and by the time we finished we had accumulate about 9 maps.  At this point I was extremely bored with Fellshrine due to my slow kill speed and wanted to progress and finish Merciless so we could hopefully get through some maps that night, and I would rather farm Pyramid since the minion kill speed wasn’t going to change that much, but I’d get better loot.

While Fooly was asleep, Ragnarok and I finished progressing and continued to farm.  Fooly would eventually get back on after a 4 hour sleep, and we began maps.  The group had a few issues with how to do maps.  Some of them wanted to chisel 63 and up, others wanted 64/65 and up chiselled, depending on the map surplus.  Others also didn’t want to keep doing lower level maps even if we had a good base of higher leveled maps.  A few disputes would come up over the next few days regarding this, and I’ll get into more detail later.

We started plowing through our 60 maps, rolling them blue and aiming for mods that would give us a higher chance for more map drops, or for better experience.  We didn’t waste a lot of materials doing this, but I’m sure we could have saved some.  By the end of the night we had used up most of our 60s and had a surplus of 61s and we were starting to build our 62 base.  Fooly decided he was going to continue to stay up and doing the lower maps.  Ragnarok and I were concerned with him over-levelling which would negatively affect our experience, but there was also the benefit of getting more maps.  Ragnarok and I went to sleep and would hook up with Fooly again in the morning.

I woke up before Ragnarok and got on and began talking to Fooly who was doing maps still.  He had acquired a few 63s and a good stockpile of 62s.  He was also level 71, 4 levels higher than Ragnarok and I.  The difference wasn’t too bad.  I told Fooly we still had some 61 maps left and we’d do those when Ragnarok got online.  Fooly said he thinks it’s time to move up to the 62s.  This was a stupid idea as Ragnarok and I were still in unaffected experience range of 61 maps and the only reason he wanted to move up was he was getting diminished experience gains.  I asked him how many 61s he had left and he said none.  I immediately called bullshit, citing the reasons above, considering the fact he requested moving up the map ladder prior to stating he was out of 61s.  It seemed extremely duplicitous and selfish and it was at this point I really couldn’t have cared less if he died again.  Yes, I’m saying that about my party member.

Ragnarok finally got on and as it turns out we only had about 6 61 maps left, so we plowed through those and moved up to the 62s.  Halfway through the day our stockpile of 62s began to run dry and we had the choice of either moving up to 63s or doing the lower level maps.  As a group we decided to save the lower level maps for solo/break times when another member stepped away so we started doing 63 maps.  For whatever reason Ragnarok and Fooly were chiselling some of the 63s.  I believed this to be a waste, but we’ll never truly know the results had this not occurred.  I never chiselled a single 63 map in my possession.  We finished the day with some 63 maps left to do, a decent amount of 64s and I believe a couple 65s.  Fooly was going to continue staying up doing lower level maps again, but Ragnarok and I were heading to sleep.  This concludes part 2 of Paying Respects to the RNG Gods, the final part will be prepared shortly.  Thanks for reading!

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GamingRendo http://www.gamingrendo.com <![CDATA[Path of Exile – Paying Respects to The RNG Gods P1]]> http://gamingrendo.com/?p=742 2013-01-22T16:40:30Z 2013-01-22T16:39:00Z I recently participated in the final closed beta race of Grinding Gear Games amazing ARPG, Path of Exile.  Path of Exile, in my opinion, is the spiritual successor of Diablo 2.  While Diablo 3 is a good game, there are... Read More »

The post Path of Exile – Paying Respects to The RNG Gods P1 first appeared on GamingRendo - News, Reviews, and Videos of all your favourite games.

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I recently participated in the final closed beta race of Grinding Gear Games amazing ARPG, Path of Exile.  Path of Exile, in my opinion, is the spiritual successor of Diablo 2.  While Diablo 3 is a good game, there are glaring issues that have yet to be addressed, but they’re working on it.  Path of Exile brings a lot of familiar mechanics/systems to the ARPG genre, while adding in some twists and new takes on some of these elements.

This article will document, to the best of my recollection, the events of the final race.  My goal for the race was to win a Demigods Presence, an event only unique amulet.  This being the final race meant this would be my only chance.  I’d participated in other events before but mostly casual.  I had a chance to win one back in late August during a 1 week race but opted not to play for 16 hours straight to slip into Top 10.  In order to win a Demigod, you had to place Top 20.  The Top 10 would get _TWO_ Demigods, but I was comfortable with a Top 20 finish.

On January 9th, I made a post seeking to form a party for the race.  It is nearly impossible in a party-enabled 1 week race to place Top 20 solo.  There are far too many incentives to partying.  I initially got a few responses but after checking poestatistics I was hesitant to group with people who didn’t have high level characters or weren’t very active in other events.  Within a day I got a response from the first member of the group, Ragnarok789.  He explained he has placed 29th in the previous 1 week race solo, and was looking for a group and he’d dedicate more time than he did in that previous race.  After checking him out, we decided we’d do it.  We even took place in a 2 hour race and placed 22nd and 23rd.  I wasn’t too concerned with where we placed in that race, it was more about finding out if I would be able to play for a prolonged period of time over the course of a week with Ragnarok and he seemed like a cool guy.

We wanted to add another member to the party.  The wife had agreed to play, but I had an accurate suspicion that she wouldn’t want/or be able to invest the time required to win.  I was right, but we’ll get to that later.  Ragnarok began reaching out to people to try and round out the party.  He eventually found FoolyCoolant.  While he had no race experience, he had multiple high level characters on Legacy.  The only issue was he was already with someone else that we didn’t really want to group with.  With some crafty maneuvering we eventually got him to come with us alone.

We spent Saturday evening planning out our builds, the gem rewards, and what our roles in the group would be.  Ragnarok was going to cheese it with a Dual Spark Totem Templar using Arc manually to keep procing shock, FoolyCoolant was going to go with a Wand Templar using Conduit to share charges, I was going to run a Witch Summoner with Dual Curse support and the wife would have continued on with a Dual Ice Spear Cold Witch.  The idea was simple.  Ragnarok shock stacks, Minions were meat-shields and some DPS, the wife would freeze the entire screen, and FoolyCoolant would DPS and share charges for additional survivability/DPS.  We also agreed it was silly to play straight through from the start of the race at 8PM.  We’d play for a few hours, try to get into Cruel difficulty and sleep for 8 and start off first thing in the morning.

We got back together around 30 minutes before the race started.  We were all using Skype and we were getting pumped up.  We had our GoogleDoc together, we knew our roles, our objectives were clear and we were ready.  We decided to have numbers in our names as a semi-theme.  Ragnarok was SevenPunk, FoolyCoolant was EIGHTcatheart, the wife was NineLittlePumpkins, and I was SixteenIsLegal.  Our characters were created and the timer was ticking down and then the race started.

We started off rather slow, but that was our intention.  Survivability and cautiousness would get us further than rushing difficulties being under-geared and squishy.  I had no intentions of dying and I didn’t mind if we “wasted” time farming an extra level or two.  About an hour and a half into the race, the wife began to realize that the pace we were going at, which wasn’t even that fast, was too much for her and she began to get the impression we’d be playing a lot, which initially she was fine with, but I knew she likely wouldn’t want to do it.  So she backed out prior to Merveil.  We continued on without her, though I did log her in to get the support gem reward from Nessa, since Ragnarok needed Fork.

We ended up finishing the night getting to Cruel Ledge, an ideal farming spot.  We decided to go to bed then and to reconvene first thing in the morning to continue our push forward.  At that time we were sitting roughly at rank 135-170 and our playtime was approximately 3 hours give or take 20 minutes.  Even though we were 100+ ranks outside of Top 20, we felt we were in a good position early in the race and we had no close calls.  This concludes Part 1, Part 2 will be ready tomorrow!  Stay tuned!

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GamingRendo http://www.gamingrendo.com <![CDATA[GamingRendo Hockey League – S2 Owner Announcement]]> http://gamingrendo.com/?p=710 2013-01-29T11:38:47Z 2013-01-10T13:46:41Z The GamingRendo Hockey League Season 2 Draft will be held Sunday, January 27 of this year.  We’re anticipating an even better season this year as we hope to expand and add two more teams.  We have two returning Owners in... Read More »

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The GamingRendo Hockey League Season 2 Draft will be held Sunday, January 27 of this year.  We’re anticipating an even better season this year as we hope to expand and add two more teams.  We have two returning Owners in HeavyMetalRiff and NightBlade467.  We’re proud to announce that we’ve selected three additional Owners for the upcoming season.  They are xWantedx Canuck, iMurderMitten, and x ToEwS 19x.  Toews was originally an Owner for S1, but due to work related constraints he stepped down.

We’re still looking for more Owners you can fill out the application here.  The Official Owner Announcement post by the Commissioner can be viewed here.  Hope to see you for Season 2!  If you have any questions about the League, comment below.

 

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